Been working on some pipe assets for a level we are making in UDK. They are animated using a custom material in UDK. It was fiddly and quite a bit of work to get it animating right but it was worth it just to watch it go :D.
They're low poly models with normals, specular and zee custom material. In the background you can see glass pipes I created too. Not quite as cool and I might change the rainbow colouration :P.

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