The modellings currently done as seen below.
So now I am moving onto working on the texturing and sculpting of the character in mudbox to get some good normal maps. Texturing in mudbox has been pretty good so far :D. Very natural =P.
Here are the results of my sculpting work.
The first snapshot is of my model and texture unlit.
These later shots are of the lit high poly model in process. Some items are off such as the belt but as I am using it as low poly I'm not too worried about it.
Here's the low poly with texture work on going.










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